Ending Soon

Trending Projects


Highlights

PROJECT UPDATE
Loke Battle Mats
CREATOR
about 21 hours ago

Project Update: Video Update with a very rough prototype!


We are super excited to show you these prototypes of the cards we produced!

These are smaller than our finished cards will be, and of course don't have the same print quality, but we hope you are as excited as we are by this prototype.

These locally produced samples will be used for me to proof read and edit before we go to print on the mass run!

We used the artwork which is currently winning in our poll, make sure you vote for your favourite artwork! We'll keep the poll open until we finish the campaign, at which point its onto preparing our sample with our main factory.



We are still closing in on our final stretch goal, please keep sharing this campaign so we can hit it!

As we approach the 24 hour mark I just wanted to say thank you all for backing this project, and we're super excited to be making these awesome cards!

Please reach out if you have any questions!

Matt & Tam
Loke Battle Mats
281 votes
5
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Pastel Pirate
CREATOR
about 12 hours ago

Project Update: Last 24 Hours! Final Pin Design!

Hi everyone!
Thank you so much for an amazing campaign! We blew through our goals, and I’m so excited to bring these pins to life with you all!
I wanted to share one final design. It’s called Portal, will be 2 inches tall, and rose gold plating!

With it being the final day, I also wanted to talk about next steps! Once cards are charged, it will be 2 weeks until the funds reach me from backerkit. Once I receive the funds, surveys will be sent out to everyone asking for shipping addresses, and giving the opportunity to add on any additional items. Production will also begin immediately after I receive funds! I’m so excited about these designs, and can’t wait for you to receive them! 
If anyone has any questions, please let me know<3 
Have a great day! 
-McKenzie 
0
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Loke Battle Mats
CREATOR
6 days ago

Project Update: Our Final Stretch Goal!

We have charged through another stretch goal! Now we are delighted to include 10 rather "interesting" spells in your digital packages :)

And nextwe would like to announce our final stretch goal, and its super exciting!!

When we hit 1500 backers we will add an extra card, working title "rollable insults"!! This will be a compact roll table printed on a card to generate new two word put downs.....

This card will allow you to roll up some new insults to use in your games, and is a great addition to the card deck :)

Thank you all so much for your support for this project! We're so thrilled with the support and we can't wait to get these cards out to you!

Speaking of which I am able to share a draft timeline with you. 

We hope to have the final insults and card designs to print this side of Christmas, and hope to clear factory by CNY, which would put products in warehouses around April. 

Please keep sharing this campaign so we can hit that final stretch goal and add that awesome extra card!

Matt & Tam
Loke Battle Mats



5
Share

Share

Twitter

Facebook

Copy Link

Edit
Metal Weave Games
CREATOR
4 days ago
88 votes • 2 days left
21
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Catacolyte Games
CREATOR
2 days ago

Project Update: Last Week! Sins Campaign & Progress Update

Hello! We're in the home stretch, so I wanted to share what I've been working on while the campaign pushes past the finish line.

$2,359 and Counting!

This is fantastic! Thank you all so much for your support. I've got a good feeling about Sins of Our Mother.


Graphic Design & Layout

One of my goals for Sins is to innovate on design layouts in D&D and other TTRPGs. To this end, I've been hard at work refining and iterating on layouts to present the information in the best possible light. Here's a Traitor Duchess stat page before and after:


The iteration on the right presents the information more clearly, and contains more information. The attacks, abilities, and stat block are all placed with accessibility in mind. There are still problems to shave out (look how cramped the flavor and body text are), but this new iteration solves many of the issues I set out to tackle.

I've taken the same approach to the classes. One of the prevalent notes I got was that Sins didn't feel like scripture, or a bible. If anything, it felt sci-fi. I've reworked the class layouts to make them more on theme and convey the information more clearly.


General Game Design & Development

Layout's cool, but what about the actual game design?

Work has been going well! Euphoria and Sloth are in the beginning phase of development, but they're already shaping up to be really, really fun.

Here's a surprise piece of Euphoria art, the Mosquito Syringe! I love it.

Mosquito Syringe


I originally conceived of Vow of Beauty, Medusite, Flesh Singer, etc. as subclasses that would heavily modify existing D&D classes. I wanted them to feel like corrupted versions of the classic archetypes, but this idea did not survive playtesting as people would inevitably work in their favorite class abilities and wreck the game balance.

For example, people playing the Vow of Beauty would keep trying to cast Lay on Hands. I've decided to pivot to just full, independent classes while maintaining a few, key abilities. This gives us more design space to play with, and opens doors we deliberately closed to maintain the boundaries we'd set for ourselves.

Vow of Beauty

The Vow of Beauty has seen some minor tweaks and I plan on improving some Flawless Executions, but right now I'm pretty happy with this class.

Medusite

The Medusite may be low key my favorite in Sins, but its development has been a little difficult to nail down. Some abilities, like Voracious and Medusa's Wrath, were incredibly fun but over powered. I've taken her back into the shop for a rework, and things are promising.

We're keeping Inheritance Memories, but slightly retooling the other abilities.

Flesh Singer

The Flesh Singer went through a soft revision. Stress is gone. Instead, Bardic Inspiration and Hit Die are now one and the same. This ability actually lets you sing with your flesh and grow steadily in power as you level up. Pretty fun!

Furthermore, the Flesh Singer's abilities changed into spells to maintain the pure spell caster mechanics. While powerful, these abilities cost Bardic Inspiration die. This 'balance of power' between the Flesh Singer and their inspired creatures will see a lot of playtesting in a campaign, but so far its been fun in the one-off encounters.

4th Narrative Adventure Poll

The Lich's Star Race & Inquisitorial Tyranny are tied, so get in there and vote before it closes at noon on the 14th. The house wins in case of a tie!

What's Next?

Catacolyte will take a short break for the holidays, and then come back and lay some ground work. I'm going to quickly update the digital version of Cult of the Blood Queen with what I've learned about layouts working on Sins. This update won't be major, but it'll clean the document up and make everything more readable.

Then, it'll be back to work on Sins to push towards our October release date.
24 votes • about 11 hours left
0
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Metal Weave Games
CREATOR
3 days ago

Project Update: 2nd color poll

Hey all, 
Thank you so much for the feedback and colors on the last post, i see there are a lot of thoughts on colors (which makes sense), at this point we're going to be able to do two, but three is a stretch for now. That said, I would love to see what your first picks are for color!
Thank you for your support, 
Andreas
0
Share

Share

Twitter

Facebook

Copy Link

Edit

I'm guessing, from the somewhat unclear remarks, that you plan to post the books April 2025?

user avatar image for Mike Kennedy
4
Share

Share

Twitter

Facebook

Copy Link

PROJECT UPDATE
Mike Kennedy
CREATOR
2 days ago

Project Update: The first week is in the pocket with FREE STICKERS! Only 4 Days left...

Hi everyone!
I hope your Monday has been a pleasant start to your week -- ours certainly has!

In addition to exciting progress on a few other projects separate from this one, we officially checked off the first Stretch Goal here in the campaign... now everyone gets a set of stickers with their books! We showed a few in the Stretch Goal teaser graphic, but we've managed to up the creature count in the set: 11 individual stickers in all! You can put a whole flock of pterodactyls in whatever formation you want wherever you want!


Next up, we'll add a SECOND linen cardstock postcard print to each book/bundle! That's TWO linen cardstock prints per book, EIGHT total if you grab the whole collection! (These will also be offered individually in the pledge manager in case you already have some of these books in your collection...)

With only 4 days left to go, it will be exciting to see if we can reach that goal in time. While we have gobs of predictive data from our many Kickstarter campaigns, Backerkit traffic has shown to have a different pattern to it -- there's always a good uptick in the last 48 hours, but it's hard to gauge what that will mean in this case. According to Backertracker's math, we could end anywhere from $26k to $37k... So these next 4 days will be exciting to watch! 😊 We wanna make these prints! Then, if we hit $30k, we'll have something else to reveal before the clock ends.

So please share this link with all of your friends, family, and followers! Word of mouth can do wonders when it comes to unlocking more free stuff! 😄

0
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Metal Weave Games
CREATOR
4 days ago

Project Update: Funded!!

Hey all! 
Sorry for the delay in updates, I was waiting for a manufacturer update before posting this update. 

First bit of great news, we hit our funding goal, which means these are going to be a reality!

The next part I have two questions for you:
  1. Ive confirmed with the manufacturer that we can do multiple colors in our production run, (but that has a minimum of 300 per color, so reasonably at this point can do 2 colors, cause we'd just pass the minimum order for thee production run. What would you want those colors to be? let me know in the comments (I can create a poll in the next update). 
  2. (poll on this update) Ive been thinking a little about packaging and curious what you guys think, do you care if the die comes in a 'designed box'  like it were at retail, or you dont really care / save the cardboard (as long as it arrives undamaged)?

Thank you so much for the support, we've got a week left in this quick little project, and we're gonna get manufacturing started early!
Thanks again 
Andreas


88 votes • 2 days left
9
Share

Share

Twitter

Facebook

Copy Link

Edit